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Mount blade warband 1.152 crack
module_version, compatible_module_version, keys are added to i - become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, warband they just continue blade fighting).
scene_prop_set_cur_hit_points is added - agent_equip_item and crack agent_unequip_item bugs are fixed (minor) - Various minor item stat fixes - Rhodok infantry troops dont have battle forks and military sycthes anymore - Long axes and great axes now have proper "unbalance" penalty - Minor balance bug.
restore module objects is removed from ctrl m - equipping blade unequipping agents after they are spawned had several visual bugs.
Needs some testing on battles and sieges.
Shield no longer gets damaged when the attack is chamber blocked.Therefore url strings will only encode blade the tokens like s0 s1 etc for url.overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added - agent_unequip_item and agent_equip_item operations now have new parameters - ti_on_player_exit trigger is added - mission_object_prune_time is added as a key to i - savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during.process_text now encodes blade for url if requested.Font is now reloaded when player switches to a new module without closing the application.several wrong operation condition checks are corrected.HDD 1 Gb (Game blade 1200 Mb / 450 Mb Server).qst_troublesome_bandits no longer gives mount reputation penalty when it is aborted due to someone else destroying the party.Sarranid Archer and Sarranid Master Archer no longer have jarids.
healing of wounded troops of parties are now related to action wounded troop ratio in that party and 50 slower also it is keygen physical a bit related to campaign.
mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
Vram 128 PS 32bit, keygen DirectX.0.no longer counts player as a regular troop.Crash when exiting dedicated server (bugid:3431) keygen fixed; cics - new sound system is redone, and working fine under both old and new versions - ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.Mounted units cannot spawn on walls - 3d mouse on map window for 3dvision; - 3d vision convergence has been decreased; - ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result.Several new operations added for use by modders.operation steam is added for showing item details which manual have modifiers (unlike the original operation).
They are all fixed.
Warband.152 (ENG) NoDVD.
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